So, honestly I think the questions in sk development goes much deeper than plain and simple 64 bits. Just accept it and use it as long as it works for you (it will give us all much less headaches and "beating-dead-horses"-debates).I have. So be it 32 or 64, I think sk has reach the "mature" point (unfortunately), it's has good as it ever is going to be (just some "optimizations" here and there with newer versions).
And now remind me what's the big differences in this departments with sk without 3rd party stuff, in 6 years? A little shocking when you think about it, isn't it. If you ask me 6-7 years ago what I though sk would be capable of doing I would have answer something like Lumion does now (it's the perfect philosophy of WYSIWYG that sk had), and more clever and unique modelling/texturing/animation tools (64 bits and multicore wouldn't cross my mind back then). And it's not flawless (vrayfur on a imported skp file anyone?) It won't make you grass any more real.īut when we stop to think about it, a question pops "why would I need sk 64 bits?" Really why? it's not like SK has the tools to push it much further without help from others, and if it works with others it's because the OTHERS try to work with it, not the other way. Now, that is something that you need while rendering, but there's nothing more to it. That’s unfortunate since the SDK has different scope than the GUI app, and affects all third-party applications that are not yet 64bit. The advantage 64bit has is that it allows the application to address larger blocks of memory. While the SketchUp 2017 GUI application dropped support for old operating systems and uncommon hardware (x86 32bit, old OpenGL versions), also the SDK hasn’t been released for x86 32bit. There are many other software engineering techniques that makes applications faster, but it's very independent to each application. It means more likely slower - because 64bit vs 32bit means all the data the application processes is double the size and that means it takes more time to process.Ħ4bit is no magic bullet that makes everything run faster and smoother. You can however write a Ruby Plugin for SketchUp 17 which could back-save a model whenever it is saved normally.
Sketchup 17 is only for 64 bit 32 bit#
Simple as is Sketchup is a 32 bit aplication instead 64, that just tell you something, double of speed, process, big models support, and in renders just refer VRAY how limited is, or for example try to do Grass in Sketchup that looks real.Ħ4bit does not mean faster application. No because the SketchUp 17 Software Dev Kit provides only 64-bit libraries and we can’t as far as I know compile a 32-bit executable using the 64-bit binary libraries.
Sketchup 17 is only for 64 bit 64 Bit#
Honoluludesktop wrote:Hi Kalu, Wow, exactly what did your research show that a 64 bit SketchUp would benefit the problems render applications?